Returns a reference to the prototype for a class of objects.
objectName.prototype |
Remarks
The objectName argument is the name of an object.
Use the prototype property to provide a base set of functionality to a class of objects. New instances of an object "inherit" the behavior of the prototype assigned to that object.
For example, say you want to add a method to the Array object that returns the value of the largest element of the array. To do this, declare the function, add it to Array.prototype, and then use it.
Copy Code | |
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function array_max( ){ var i, max = this[0]; for (i = 1; i < this.length; i++) { if (max < this[i]) max = this[i]; } return max; } Array.prototype.max = array_max; var x = new Array(1, 2, 3, 4, 5, 6); var y = x.max( ); |
After this code is executed, y contains the largest value in the array x, or 6.
All intrinsic JScript objects have a prototype property that is read-only. Functionality may be added to the prototype, as in the example, but the object may not be assigned a different prototype. However, user-defined objects may be assigned a new prototype.
The method and property lists for each intrinsic object in this language reference indicate which ones are part of the object's prototype, and which are not.
Requirements
Applies To: Array Object (JScript 5.6)| Boolean Object (JScript 5.6)| Date Object (JScript 5.6)| Function Object (JScript 5.6)| Number Object (JScript 5.6)| Object Object (JScript 5.6)| String Object (JScript 5.6)